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Monday, May 7, 2012

A serious problem? Or simply a part of the revolution into the digital society.

Are video games a serious problem which needs to be addressed or is it simply a part of the development of our digital society? "

    Online video game is a part of million transition from a local society to more digital world domain. Different than just a chatting room, with online video game; the player can interact with other people from all over the world with their “subtitle“ character. With the improvement of technology and especially the birth of 3D, the player while playing a game can get even a realer feeling of “digital world“. There is always something new to play due to the fact that online video games are being updated on daily or weekly basis. Player can have a substantial fun without even leaving the house. He can create his character however he want, and be whoever they think they desire to be in real life. The more time they spend playing the game, the cooler they look. They believe that if their character will have a higher social position in the game, their social aspects will also improve.They feel good i this online world and deny to deal with their real life. They are slowly drowning in the fantasy world. Is that called a comfor of modern society or just simply dependent on it?

    The game gives the people a feeling that they are doing something useful, that they are achieving something rather than just sitting and doing nothing. It differs from real life where when individual stumbles in business or personal life he deals with consequences. They cannot just leave and start all over again like in online video game. The player feels rather secure online where he decides whether he desires to deal with a problem or just start again, And when he chooses to deal with it he does so while sitting behind the computer He does not have to deal with a real situation face to face. In reality, online games players tend to abandon themselves, their health, job, social life and more.
   To conclude, older generation has a extremely difficult time trying to understand the things we embrace in everyday life such as rocknroll and television. Are online video games merely a next big thing to deal with? There are many questions  to be answer, but  there is one to fit to the answer. This issue will be around for A while and everyone will have to face it sooner or later, however it is safe to say that when it is finally integrated in the society, the way we do things will change. This might be an issue but not a problem, people just need to realize how addictive this games can be rather than take sides and blame each other. 











References
  • http://lawaonline.com/blog/wp-content/gallery/internet-drawback/teenager-with-computer300.jpg
  • http://fc05.deviantart.net/fs12/f/2006/333/0/0/Sypmtoms_of_Game_Addiction_by_Davio.jpg

3 comments:

  1. I personally found your blog very interesting Lily, as I am an ex-online video game addicts, and from reading this post I could really recollect all your basic points happening with me. For example I really thought that having better weapon in my online game will make me superior in life, but it didn't, I was simply not only wasting my time, but also money, as in order to get the best stuff in the game, you should pay real money for it, I do remember though the resins of starting playing such games, they were basically boredom, but instead of making real-life friends, I made a decision to spent this free time playing online game, I remember myself going earlier from school just in order to be on time for a "guild war", it was that important for me. I do accept the fact that i was addicted to that game, and I feel glad Im no longer.

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  2. I used to play some online video games, namely Age of Conan and Jade Dynasty, and I played WoW trial. They can be really addictive, but one thing I realized is that they get boring with time. Ofcourse, that is not the case to everyone, but I would argue that their addictiveness is often blown out of reasonable proportions.
    Indeed there are some addicts, who may or may not commict irresponsible acts as a result of their addiction, but that maybe 0.01% or even less from the entire MMO fan community. I heard some crazy stories, similar to the Korean case in your blog, but there were 3-4 of them in my experience of monitoring video game news (and I did so since 1999 even before I had my first PC). So I would argue that it is not really a problem (at least yet) that would demand our attention and reaction.
    If some people are willing to sacrifice their lives on the altar of MMO gaming, then it's their lives and they should be responsible for it, not the society.

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  3. Hi Max and Ilyas
    I personally have never tried to play Warcraft or any game online myself ( besides Facebook's game ). However it got me addicted as well, as when I saw my friend's level and as me myself really competitively, I want to "beat" them, but it got boring by time I have reached my goal so I quit afterward. It took a lot my free time and I do think that it is a person's responsibility about what they should do with their life. But it also should be a close friend or family of that person's concern to watch out if they think that their beloved are wasting their life in something useless :)

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