The online video aames industry is a potential business with high income, especially on violence genre. The realer the violent screens and actions, the better they sell. It introduces to the player a different world compare to the real one, as violent is “legal” and “unpunished”.
It increased the aggression and confusion to the younger people as they cannot distinguish what is acceptable in a real society. There are studies proved that, besides acting more aggressively, young people also developed more negative thought and often desire to learn and commit such crime in real life.

“ Violent video games provide a forum for learning and practicing aggressive solutions to conflict situations," said Dr. Anderson. "In the short run, playing a violent video game appears to affect aggression by priming aggressive thoughts. Longer-term effects are likely to be longer lasting as well, as the player learns and practices new aggression-related scripts that can become more and more accessible for use when real-life conflict situations arise.” (Willenz, 2000)
Further readings to get better ideas of this issues.
References:
- Shin, G. (2008, January 04). Retrieved from http://serendip.brynmawr.edu/exchange/node/1723
- Willenz, P. (2000, June 23). www.apa.org. Retrieved from http://www.apa.org/news/press/releases/2000/04/video-games.aspx
- http://i.haymarket.net.au/News/IMG_19800110_133552.jpg
I know many people who are addicted on violent video games but I have never seen them to behave violently but I would believe that violent game have a negative impact on players. I know one guy who is addicted on one game but I do not know the name of the game maybe it was Warcraft I guess. Whenever I met him he started to tell me how he won this battle and he earn some money and in the end bought new sword. This case confirmed me that heavy players lose track of real life and what is happening in the reality and around them.
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